Design & Decisions is where we look beneath the surface of games.
This forum is for discussing the choices developers make and how those choices affect the player: difficulty, exploration, saving systems, quest markers, fast travel, dialogue, level design, immersion, player freedom, tutorials, checkpoints, consequences, and more.
The main question here is often:
Why was the game designed this way — and does it make the experience better?
Example topics:
Do quest markers make exploration less rewarding?
Save anywhere or fixed checkpoints — which is better?
Should games explain every mechanic to the player?
Does fast travel make game worlds feel smaller?
When do dialogue choices actually matter?
Should difficulty be part of the intended experience?
Does a minimap hurt immersion?
General Gaming discusses the game.
Design & Decisions discusses the decisions behind the game.
This forum is one of the places where the NoAutosave philosophy lives.
Design & Decisions is where we look beneath the surface of games.
This forum is for discussing the choices developers make and how those choices affect the player: difficulty, exploration, saving systems, quest markers, fast travel, dialogue, level design, immersion, player freedom, tutorials, checkpoints, consequences, and more.
The main question here is often:
Why was the game designed this way — and does it make the experience better?
Example topics:
Do quest markers make exploration less rewarding?
Save anywhere or fixed checkpoints — which is better?
Should games explain every mechanic to the player?
Does fast travel make game worlds feel smaller?
When do dialogue choices actually matter?
Should difficulty be part of the intended experience?
Does a minimap hurt immersion?
General Gaming discusses the game.
Design & Decisions discusses the decisions behind the game.
This forum is one of the places where the NoAutosave philosophy lives.